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Matrox M3D.
Graphics Accelerator Card Review
Graphics Card Review - Part 2
November 1998
Matrox, Voodoo, ATI and others all want your cash for some
serious eye candy - but who's worthy enough to earn your folding green
stuff?

Ultimate Race
Reviewed: Matrox M3D Graphics Accelerator Card
November 1998
The card comes with some 20 pieces of software, mostly games demos, but
with one full game Ultimate Race, recoded to take full advantage of the
new Power VR chipset. The demo of Ultimate Race that I saw running in the
shop where I purchased the card had been the clincher, so I opted to load
that first. Wow! I was not disappointed I can tell you. Super smooth frame
rate, 640x480 resolution in 16bit colour, fully textured polygons and good
racing fun is what Ultimate Race is all about. Well, a purchasing success
it would seem. For a tad over £100 I had turned my machine into something
better than a Nintendo 64, and got a free game to boot. Yes, that’s
right, you heard me correctly, nothing on the Nintendo 64 is better than
Ultimate Race. OK we will never see Mario 64 on the PC (not officially
anyway), but 3D graphics are so good these days that the Playstation looks
positively ancient in comparison. In a year’s time, if no new generation
console has turned up then PC’s will be far ahead of dedicated games
machines.
Onto the rest of the software. Well, this is where things started to go
a bit pear-shaped. Some of the software just refused to work, including
the touted-like-a-full-priced-game first episode of MDK. I hadn’t liked
MDK when it turned up originally almost a year before, but was curious to
see what a Power VR chipset would do for the mediocre graphics. Well, I
was never to find out. Other games ran, but performed so badly, I
couldn’t tell I had the M3D in my PC. Moto Racer was the worst culprit,
I was getting about 8 FPS at full whack, making controlling the bike
almost impossible. I think I would love this game though if it would run
at 20 FPS plus. Terracide looked good, keeping the frame rate high by
keeping the polygon count low, the game’s winding tunnels helping to
this end.
The remainder of the software was updates and patches for existing
games to make them compatible with the Power VR chipset, including some GL
drivers to let you run GLQuake (that 3D specific version I mentioned
earlier). Quake impressed, letting me play in a 640x480 16bit colour
environment at about 15fps (sometimes slowing to a crawl though). Sound
got a bit choppy at times, as it did on Quake II (not included with the
M3D), which worried me, and continued to be a problem even when I did some
technical refining. Well, all in all the Matrox M3D is excellent value for
money. I now have 8MB of graphics memory and very good graphics
capabilities, but less games are supported than with 3DFX. That may
change, but right now, I feel a bit like a Sega Saturn owner in
Electronics Boutique. I would say wait, but chipsets seem to get upgraded
3 or 4 times a year these days, so I’ll say try before you buy.
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