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No. 1: Darius.
Legendary Widescreen Shoot-em-up from Taito
Darius - Click to expand image
Darius. Taito (c.1987). This game is legendary amongst hardcore shoot-em-up
players. The massive cabinet housed 3 monitors side by side and was
adorned with Taito's beautiful artwork depicting Proco, Tiat and various robotic
fish enemies . Although Darius was a two-player, only casual players used
this possibility, as there were simply not enough power-ups in the game to be
shared two ways, unless you just wanted a quick blast. No, the real challenge of
Darius was to complete the whole game on a single credit, or if you were really
hardcore, without losing a single life. I must now blow my own trumpet (I'm
double-jointed you see), and proudly proclaim that I was the only person I knew
that had ever managed this, and indeed could repeat the feat every few games. My
hi-score was around 5.5 million, maxmised by stalling the final boss and killing
the formations of spinning cubes that came from behind to coax you back into the
danger zone. This resulted in games that were between 30 minutes and an hour
long, all for just a single, 30p credit. Power-up's were gained
by collecting small coloured-pods:
red for missiles ,
green for bombs and
blue for armour . For every pod of a certain colour a bar would fill up another
notch; fill a bar and gain an evolution in that type of weaponry. Lose a life
however, and all of your bars would be emptied. This was really tough, because
the power-up pod's were well-hidden in either the landscape or the enemies
themselves. Extra lives, were occasionally to be found, as were
silver pods (a points bonus) and
golden pods (a smart bomb).
The enemies were multitudinous, swarming from all
corners of the landscape moving so swiftly that you often died as a result of a
collision with them, rather than from their bombs. Massive, screen-sized
fish/robot hybrids were the end of level guardians, the most insane, demanding
bosses of any game of the time. Darius also used a pyramid level layout much
like Out Run (see earlier review), offering fantastic replay value as you found
a different route through the games 26 massive levels.
Other Darius games have followed, in arcade form, on the Super Nintendo, for
the Commodore Amiga and on the Sega Saturn, but none have surpassed the balanced
gameplay and sheer atmosphere of the original - a truly, legendary video game in
all respects.
Featured: B*stard-hard gameplay, giant fish, about 62 million bombs fired
at you on average every game.
Other Notes: Darius hid a lot of its power-ups in the last alien in a
formation , a method never used before in a shoot-em-up. Do the names of the
ships (Proco, Tiat) look strange to you? Try reading them backwards...
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